Memory addresses (Legends)

From Burnout Wiki

All offsets listed are valid for the game's PlayStation Portable 2.00/Greatest Hits version (ULUS-10025).

Graphics

  • 0x08BAC504 - Boost flame color modifier (brightness) (Float32)
  • 0x08BAC510 - Boost flame color modifier (red) (Float32)
  • 0x08BAC514 - Boost flame color modifier (green) (Float32)
  • 0x08BAC518 - Boost flame color modifier (blue) (Float32)
  • 0x08C0BE5C - Rendering switch array (boolean)
    • 0x08C0BE5C - Draw rivals' position markers
    • 0x08C0BE5D - Draw track backdrop
    • 0x08C0BE5F - Draw reflective track surfaces
    • 0x08C0BE61 - Draw track instances
    • 0x08C0BE65 - Draw traffic
    • 0x08C0BE66 - Draw player vehicle
    • 0x08C0BE67 - Draw player vehicle shadow
    • 0x08C0BE68 - Draw bloom
    • 0x08C0BE6A - Draw motion blur
    • 0x08C0BE6B - Draw ingame HUD
    • 0x08C0BE6C - Draw particles
  • 0x08C0BE70 - Race car LOD switch distances (Float32[6])
  • 0x08C0BF30 - Chase camera field of view (Float32)
  • 0x08D8E8B0 - Current camera value (UInt32)

Misc.

  • 0x08B97A80 - Minimum speed for crashing against traffic (Float32)
  • 0x08BB09C0 - Toggle traffic checking (boolean)
  • 0x08B9867C - Physics impulse scale (Float32)
  • 0x08B987C0 - Deform impulse scale (Float32)
  • 0x08D6E8F4 - Player lap count (UInt32)
  • 0x08D6EC24 - Road Rage player health (Float32)
  • 0x08D73BC4 - Pursuit target health (Float32)
  • 0x09281380 - Current player vehicle load offset