Prototype Documentation

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This article and its subpages are intended to keep track of and provide documentation for all publically available prerelease, development or otherwise non-retail prototype builds of the Burnout games. The below tables are per-game and contain basic documentation for each build; further info can be seen by visiting the build's subpage if one exists.


Burnout[edit]

Name Platform(s) Build date Notes
Promotional Demo PlayStation 2 2001-10-01 Compiled one day before Burnout's retail version.
Trade Demo/Beta v0.88 PlayStation 2 2001-10-05 Compiled three days after the retail version; its differences, if any, currently still have yet to be documented. Contains functional main menus.

Point of Impact[edit]

Name Platform(s) Build date Notes
Preview Pre-Beta PlayStation 2 2002-07-29 Contains debug symbols and early vehicle designs. Most of this build's features have yet to be documented, due to it being a very recent release.
Beta Candidate PlayStation 2 2002-08-05 Contains debug symbols. Most of its features have yet to be documented, due to it being a very recent release.
Promotional Demo PlayStation 2 2002-08-06 Late pre-release demo containing some minor, mostly cosmetic, differences. Contains a functional menu system.
Final Review Code PlayStation 2 2002-08-31 Late prototype with virtually zero differences to the retail version.

Takedown[edit]

Name Platform(s) Build date Notes
Promotional Demo (EUR) PlayStation 2 2004-04-28 An early demo possessing an absolute boatload of differences to the final game. Contains a mostly functional menu system.
Promotional Demo (USA) PlayStation 2 2004-05-29 An early demo possessing an absolute boatload of differences to the final game. Contains a mostly functional menu system.
Preview Build PlayStation 2 2004-06-08 Late preview demo sent to gaming magazines. Most of its features have yet to be documented, due to it being a very recent release.
Promotional Demo (JPN) PlayStation 2 2004-06-21 An early demo possessing an absolute boatload of differences to the final game. Contains a mostly functional menu system, as well as all of the early car models in the PVEH folder.
Alpha 1 PlayStation 2 2004-07-20 Near-final version sent to reviewers; has a few notable differences to Takedown's retail version.

Legends[edit]

Name Platform(s) Build date Notes
Game-Sharing build PlayStation Portable 2005-06-06 Debug-enabled executable found hidden in plain sight in the files of the 2005-07-08 build, in the place of where a PSP Game Sharing executable would be.
OPM Multidisc Build PlayStation Portable 2005-07-08 A relatively late build discovered on an Official PlayStation Magazine sampler multidisc. Consists of the main executable and some assets.

Revenge[edit]

Name Platform(s) Build date Notes
Promotional Demo (USA) PlayStation 2/Xbox 2005-06-09 (Xbox)
2005-06-10 (PS2)
Most of the files present on these two standalone discs date back to around late May 2005. Several other near-identical PAL region builds of this demo exist as well, compiled between June and July 2005. Currently unknown if it can be made to support menus.
Promotional Demo (EUR) PlayStation 2/Xbox 2005-07-02 (PS2/Xbox) (ENG)
2005-07-07 (PS2) (FRA/GER)
Most of the files present on these two standalone discs date back to around late May 2005. The biggest difference about these PAL demos is the MAIN##.BIN string files aren't stripped and have some early texts that predate Alpha 7.
Alpha 7 PlayStation 2 2005-07-14 Leaked circa January 2019. Contains a relatively large amount of differences to the final version despite being relatively close to retail, most notably the presence of debug symbols in the build's executable. Indepth documentation of its contents can be found on TCRF.
Beta 7 PlayStation 2 2005-08-04 Incredibly late build with no significant differences to Revenge's retail version. (Do note the version of this build currently in distribution has been modified with files from earlier demo builds; the original untampered version is currently unavailable.)
Beta 9 PlayStation 2 2005-08-09 Like Beta 7, this build has no major differences to speak of, as it was compiled very late in development.
Beta 5 Xbox 360 2006-02-07 Late prerelease build of Revenge's Xbox 360 version.

Dominator[edit]

Name Platform(s) Build date Notes
Production 10 PlayStation 2 2007-01-31 Post-retail, debug-enabled development build leaked in the Alpha Archive Discord server circa July 2020 and released on ObscureGamers near the end of that same month. Consists only of the game's executable and its debug symbols.

Paradise[edit]

Name Platform(s) Build date Notes
FranchiseBuild Xbox 360 2006-11-13 A very early pre-alpha prototype. Leaked on February 16th, 2019, and hastily released by burninrubber0 soon after.
Changelist #32426_34465 Xbox 360 2007-02-22 Another relatively early build in the same vein as the November 13 one; however this one has quite a bit more content (and is more than a bit dysfunctional, since most of its files had been destroyed at the time of its discovery and had to be recreated or ported in from other builds manually).
Burnout_tcartwright Xbox 360 2008-01-30 DLC build; features the scrapped "Breaker" island, which presumably went on to be replaced by Big Surf Island.
Miscellaneous Builds PlayStation 3/Xbox 360 Various Several builds of Paradise exist from around the date of the game's finalization; some of them are debug enabled. More information on them can be found at the link.